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* [[Crafting]] is intended to be a very visual and visceral process, which can be shared with others |
* [[Crafting]] is intended to be a very visual and visceral process, which can be shared with others |
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* Easy to learn, difficult to master, as the combinations are nearly limitless |
* Easy to learn, difficult to master, as the combinations are nearly limitless |
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− | * Ways to shape and make an item will vary both inter-Realm but possibly intra-Realm as well |
+ | * Ways to shape and make an item will vary both inter-[[Realm]] but possibly intra-[[Realm]] as well |
− | * Guilds can have their own Vox that can be customized for multi-crafter use |
+ | * [[Guilds]] can have their own Vox that can be customized for multi-crafter use |
* Money sinks (cost, upkeep) will prevent guilds from dominating the [[Crafting]] system. Smaller versions of a Vox Magus are more cost-effective to use for small items, and require a cooldown time |
* Money sinks (cost, upkeep) will prevent guilds from dominating the [[Crafting]] system. Smaller versions of a Vox Magus are more cost-effective to use for small items, and require a cooldown time |
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* Lots of potential for Easter Egg moments when certain music is played |
* Lots of potential for Easter Egg moments when certain music is played |
Revision as of 01:03, 31 August 2015
Vox Magus
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The Vox Magus is used for Crafting. It is the proposed customizable "crafting station" for Camelot Unchained, the way that crafters will create powerful and unique items.
The Vox Magus: Planned Design
- Visually based on a pipe organ
- Replace keys, stops, etc. with gems, runes, and other "fun stuff"
- Players sitting at a Vox Magus use both sound and magic to interact with the materials that are placed within
- Players don’t have to read music or understand music theory to play as a crafter. Sounds come from the Vox based on the actions of the crafter
- Each Realm has its own version of the Vox Magus, but they work in an identical manner
- This reduces the amount of time and resources City State Entertainment has to spend on the interface and effects, leaving more time to work on the system’s items
- The Vox Magus scales in power and appearance. It is a fully customizable device, which will grow with the player over time
Vox Magus: Design Goals and Effects
- Crafting is intended to be a very visual and visceral process, which can be shared with others
- Easy to learn, difficult to master, as the combinations are nearly limitless
- Ways to shape and make an item will vary both inter-Realm but possibly intra-Realm as well
- Guilds can have their own Vox that can be customized for multi-crafter use
- Money sinks (cost, upkeep) will prevent guilds from dominating the Crafting system. Smaller versions of a Vox Magus are more cost-effective to use for small items, and require a cooldown time
- Lots of potential for Easter Egg moments when certain music is played
Gallery
References
- The Vox Magus
- BSC Crafting Presentation
Crafting
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Building | Blueprints • C.U.B.E. • Plots • Prefabs |
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Crafting | Vox Magus |
Gathering | Mining • Logging |