Camelot Unchained Wiki
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* [[Crafting]] is intended to be a very visual and visceral process, which can be shared with others
 
* [[Crafting]] is intended to be a very visual and visceral process, which can be shared with others
 
* Easy to learn, difficult to master, as the combinations are nearly limitless
 
* Easy to learn, difficult to master, as the combinations are nearly limitless
* Ways to shape and make an item will vary both inter-Realm but possibly intra-Realm as well
+
* Ways to shape and make an item will vary both inter-[[Realm]] but possibly intra-[[Realm]] as well
* Guilds can have their own Vox that can be customized for multi-crafter use
+
* [[Guilds]] can have their own Vox that can be customized for multi-crafter use
 
* Money sinks (cost, upkeep) will prevent guilds from dominating the [[Crafting]] system. Smaller versions of a Vox Magus are more cost-effective to use for small items, and require a cooldown time
 
* Money sinks (cost, upkeep) will prevent guilds from dominating the [[Crafting]] system. Smaller versions of a Vox Magus are more cost-effective to use for small items, and require a cooldown time
 
* Lots of potential for Easter Egg moments when certain music is played
 
* Lots of potential for Easter Egg moments when certain music is played

Revision as of 01:03, 31 August 2015

Vox Magus
Vox Magus

The Vox Magus is used for Crafting. It is the proposed customizable "crafting station" for Camelot Unchained, the way that crafters will create powerful and unique items.


The Vox Magus: Planned Design

  • Visually based on a pipe organ
  • Replace keys, stops, etc. with gems, runes, and other "fun stuff"
  • Players sitting at a Vox Magus use both sound and magic to interact with the materials that are placed within
  • Players don’t have to read music or understand music theory to play as a crafter. Sounds come from the Vox based on the actions of the crafter
  • Each Realm has its own version of the Vox Magus, but they work in an identical manner
  • This reduces the amount of time and resources City State Entertainment has to spend on the interface and effects, leaving more time to work on the system’s items
  • The Vox Magus scales in power and appearance. It is a fully customizable device, which will grow with the player over time

Vox Magus: Design Goals and Effects

  • Crafting is intended to be a very visual and visceral process, which can be shared with others
  • Easy to learn, difficult to master, as the combinations are nearly limitless
  • Ways to shape and make an item will vary both inter-Realm but possibly intra-Realm as well
  • Guilds can have their own Vox that can be customized for multi-crafter use
  • Money sinks (cost, upkeep) will prevent guilds from dominating the Crafting system. Smaller versions of a Vox Magus are more cost-effective to use for small items, and require a cooldown time
  • Lots of potential for Easter Egg moments when certain music is played

Gallery

- All Images ©2015 City State Entertainment-

References