The Valkyries (val-ky-rie) are stoic guardians of justice and protectors of the weak. Forged from great sorrow and cruelty they seek to right wrongs, enact revenge and enforce necessary justice . As a rule the Valkyrie are a serious people, socially resistant to revelry, but more vulnerable to anger, sorrow and empathy because of the past tragedies that made them .
The history of the Valkyries is a horrible one. They are the survivors of the worst of what one intelligent creature could do to another. This has made them resolute and firm people against such tyranny, but the emotional scars of their past trauma will last for generations. The origin story of the birth of the Valkyries is called the Fornaldarsaga, this is a dark tale told as a part of a coming of age ceremony after their oath has been taken.
Age of Becoming
- Main Article: Valkyrie Becoming
The origin of the Valkyries can be traced back to small island with a small village of hardy people that survived on the fish they could catch that day. During the chaos that followed the piercing of the veil the people somehow survived and prevailed even after the storms destroyed their boats. Brynhildr, one of the village’s most enduring young females, wandered the island in an attempt to help in any way she could. She was more interested in the training for battle that the boys received, she excelled at it and adapted her fighting style when the boys became bigger and stronger than her.
She was known to protect those who were unable to defend themselves. In a war game gone to far, where older villagers were bringing younger villagers nearly to tears, she had to take down an older villager to prove her point. After that many younger villagers followed her and tried to learn from her.
One day the village was visited by ships. Thought to be rescued from their isolation, the villagers rejoiced. Fear arose when realization of the nature of the ship was revealed it was a warship and it carried warriors. Instead of salvation, the warriors besieged the village. The lucky ones were slain early. The rest subjected to every vile act imaginable done, simply to cause suffering and pain. The elders were used as pack animals and many died from exertion, the younger ones were picked for marriage.
This all changed during one of the storms called a Malevolence. Brynhildr was finally brought to tears when the leader of the invaders used her mother’s most prized possession for one of their sick competitions. She refused to fight in the pits as part of their sick games. In a rage she attacked the warriors holding them captive but she was quickly slain. While she lay, dying, she cursed them with the name of Odin. The village wept for her passing, the storm changed - it’s energies gathered into the body, resurrecting Brynhildr into a new form. Where she had rags she now wore armor, she now held a spear and now had a pair of black wings protruding from her back.
She freed the villagers, and any whom joined her in the violent expulsion of the invaders were also transformed. They brought fierce retribution to their tormentors, serving death upon on them in means befitting their crimes. Henceforth, becoming agents of justice and guardians against tyranny. They would later go on to write the Valkyric Code to embody their beliefs.
Valkyries appear similar to of their Viking human cousins, save for the head region. The tops of their heads form a plumage consisting of feathers of different lengths, textures and colors. Their feathers usually come in two layers consisting of short feathers along the top of head, with longer crow-like feathers branching out into styles as fashionable to that of normal human hair. Another layer of small feathers expands out to the their forehead, around the eyes to check bones and goes to a point at the bridge of their nose in a way to symbolize their bird-like visage. These feathers also span around the back of the head down the neck, and fan out to the collar region. Their pupils are slightly more dilated than normal human eyes, in bright colors ranging from light grey to yellow.
During times of stress, Valkyries bring forth their hidden magical wings. These wings emit a variety of dancing colors to appear as a flame that does not burn. For some Valkyries, this dancing light will emit a blue color, while others will be red or white.
Banes and Boons
- Main Article: Banes and Boons
|Fear is Despair||Reduces maximum panic rating by 1|
|Memories Are Painful||Increases damage from Humans and Tuatha abilities by 5|
|We Are Unique||You may only be healed by yourself and by other Valkyries|
|Capture Kills Me||Reduce wound threshold by 1 when suffering a movement-impairing effect|
|Not as Strong as We Look||Attacks which deal damage to your torso also strike your wings, increasing panic by 5, causing damage to them, and potentially inflicting wounds|
|Overwhelming Grief||Reduces armor penetration by 1 for 30 seconds each time a nearby ally is killed|
|Our Hatred Makes Us Strong||Increases the damage of your abilities on Humans and Tuatha by 5|
|When the Tears Start Flowing||Increases the power of damaging abilities by 1 for 30 seconds each time a nearby ally is killed|
|Brynhildr's Shield||[Ability] Your wings wrap around yourself increasing resistance to all form of damage by 50 and preventing you from using abilities for 10 seconds|
|Save Us!||Reduces falling speed by 75%|
|Your Time is Up||[Ability] Burns the corpse of a nearby enemy, causing damage over time in an area and destroying the corpse|
|Blood Eagle||Your maximum blood is increased by 10 and your wings become red|
|Frailty in Fire||Your Fire resistance is reduced by 10|
|Invasive Visions||Your Mind magic resistance is reduced by 5|
|Nightchild||Your vision range is reduced by 2 during the day and increased by 1 at night|
|Sign of the Hammer||You may not enter combat with any weapon other than a hammer|
|Unrestrained||Your blood and stamina costs for abilities are increased by 1|
|Abandoned by Allies||Your resistance to crushing, piercing, and slashing damage is reduced by 1 when no allies are nearby|
|Fear of the Dark||Panic-causing events which affect you at night are increased by 5|
|Memorable Cruelty||Damaging an enemy grants them 1 additional armor penetration against you on their next attack|
|Paranoid||Panic-causing events which affect you increase subsequent panic-causing events by 1 for 5 minutes|
|Perverse Prophecy||Negative Mind magic effects against you have their duration increased by 50%|
|Wasted Years||Your proficiency requirements for ability training are increased by 5|
|Victory or Death||You are unable to enter travel mode with enemies nearby|
|Axe Master||Axe attacks gain 2 armor penetration|
|Bolt Bound||Lowers the minimum stat requirements of Lightning runes by 1|
|Eager Spirit||Recovery times on Spirit effects are reduced by .5|
|From the High Peaks||You gain .1 ability activation speed per enemy nearby greater than the number of allies, up to 10|
|Supernal Spirit||The duration of your Spirit effects is increased by 1|
|Thunderstriker||Critical result rolls for Lightning spells are increased by 1|
|Battle-Hardened||Your proficiency for all weapons is increased by 2|
|Constant Courage||Your maximum panic rating is increased by 1|
|Axe Affinity||Increases the rate of proficiency gained with Axe attacks by 5%|
|Blood Bond||Increases all damage resistance by 1 per nearby ally, up to a maximum of 10|
|Channeled Chopping||Lowers the minimum stat requirements of Axe weapons by 1|
|Doughty Defender||Increases all damage resistance by 5 while guarding an ally|
|Fearless||Panic-causing events which affect you are reduced by 1|
|Hit Back Harder||Your reactive attacks gain 1 additional armor penetration|
|Ride the Lightning||Increases the rate of proficiency gained with Lightning spells by 5%|
|Rising Force||Your attacks increase by 1 to wound an enemy for each existing wound they have sustained|
|Spiritual Sync||Increases the rate of proficiency gained with Spirit spells by 5%|
|Unbreakable||[Ability] For 30 seconds, you suppress a current Terror effect or the next one on you|
|Warlord||Your weapon proficiency and the weapon proficiency for all nearby allies is increased by 2 (does not stack)|
|Mountain Spirit||You gain .1 movement speed per enemy nearby greater than the number of allies, up to 20|
- An unnamed Valkyrie wielding two burning spears assisted Nuada in his return trip to The Depths to confront Bres. Her skill in battle was equal to that of the then young Lugh.
- The original Becoming draft for the Valkyries written by Mark Jacobs was considered too dark based on feedback from the studio and was revised several times.
- The first released version of the Becoming was rewritten in the Unveiled Newsletters, the old version can be found here.
- October 17th, 2013 - Becoming story, visual concepts and sample boons and banes were released via a Kickstarter update.
- October 1st, 2015 - Part 1 of the Valkyries Becoming rewrite in Unveiled Newsletter #14.
- October 30th, 2015 - Part 2 of the Valkyries Becoming rewrite in Unveiled Newsletter $15.
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|