Camelot Unchained Wiki
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!class="lady" style="padding: 0.2em 0.5em"|Lore Corner
 
!class="lady" style="padding: 0.2em 0.5em"|Lore Corner
 
|style="padding: 0.2em 0.5em"|The Becoming: Silverhands Part 2. The tale of Nuada Part 2.
 
|style="padding: 0.2em 0.5em"|The Becoming: Silverhands Part 2. The tale of Nuada Part 2.
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|}
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===Unveiled #35===
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<font size="3">'''June 2017'''</font>
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<!--The image is grabbed from the Newsletter itself, no need to resize. Just be sure to upload it as Unveiled(number of Newsletter).jpg, and just replace the 00 with the number you uploaded, and NEWSLETTERURL with the url from the Newsletter-->
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[[File:Unveiled35.jpg|left|link=http://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-35?e=015d899047|425px|Click image for full article]]
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{|ul class="plainlinks" style="border: 0px"
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<!--Fill below as best as possible, if a section is not in the Newsletter, just remove the block, if a special section is there, just copy a block and relabel-->
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!class="lady" style="padding: 0.2em 0.5em"|Team Tidings
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|style="padding: 0.2em 0.5em"|Introduction of the engineer Caleb, introduction to articles, and more.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Dose of Design
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|style="padding: 0.2em 0.5em"|The Speed of Play: An examination of how "fast" the game will be, the many factors that play into this, and the reasoning behind many of these decisions.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Artitup
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|style="padding: 0.2em 0.5em"|Updates on the Art team, actiong out animations, the goals of combat animations, and more.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Tech Central
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|style="padding: 0.2em 0.5em"|Interactive Music: An examination of the tech and planning going into the music of ''Camelot Unchained'', with a particular focus on making sure the sound is not repetitive.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|State of the Build
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|style="padding: 0.2em 0.5em"|Tech progress on rendering bugs, gameplay bugs, siege engines, building metrics, terrain code, and lots more!
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Lore Corner
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|style="padding: 0.2em 0.5em"|The Becoming: Silverhands Part 3.
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|-
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|}
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===Unveiled #36===
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<font size="3">'''July 2017'''</font>
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<!--The image is grabbed from the Newsletter itself, no need to resize. Just be sure to upload it as Unveiled(number of Newsletter).jpg, and just replace the 00 with the number you uploaded, and NEWSLETTERURL with the url from the Newsletter-->
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[[File:Unveiled36.jpg|left|link=http://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-36|425px|Click image for full article]]
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{|ul class="plainlinks" style="border: 0px"
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<!--Fill below as best as possible, if a section is not in the Newsletter, just remove the block, if a special section is there, just copy a block and relabel-->
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!class="lady" style="padding: 0.2em 0.5em"|Team Tidings
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|style="padding: 0.2em 0.5em"|Updates on progress, brief overview of articles, restart of Bot testing, and more.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Dose of Design
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|style="padding: 0.2em 0.5em"|Constructive Communication: A behind-the-scenes look at development, with a focus on communication between designers and programmers. Complete with illustrated examples!
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Artitup
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|style="padding: 0.2em 0.5em"|By Jon Young this time, an article on the pipeline getting art assets into the game, with an emphasis on the 3d sculpting step.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|State of the Build
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|style="padding: 0.2em 0.5em"|Tech progress on client stability, restart of Bot testing, Inventory UI, Siege Engines, and more!
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Lore Corner
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|style="padding: 0.2em 0.5em"|The Becoming: Silverhands Part 4.
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|-
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|}
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===Unveiled #37===
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<font size="3">'''August 2017'''</font>
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<!--The image is grabbed from the Newsletter itself, no need to resize. Just be sure to upload it as Unveiled(number of Newsletter).jpg, and just replace the 00 with the number you uploaded, and NEWSLETTERURL with the url from the Newsletter-->
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[[File:Unveiled37.jpg|left|http://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-37|425px|Click image for full article]]
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{|ul class="plainlinks" style="border: 0px"
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<!--Fill below as best as possible, if a section is not in the Newsletter, just remove the block, if a special section is there, just copy a block and relabel-->
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!class="lady" style="padding: 0.2em 0.5em"|Milestones with Mark
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|style="padding: 0.2em 0.5em"|Discussion of two important updates: the release of the "Thirty Day" document and achieving large-scale battles with new animation and VFX system, plus more on ARCs/Bots.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Team Tidings
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|style="padding: 0.2em 0.5em"|Updates on progress, brief overview of articles, restart of Bot testing, and links to streaming.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Dose of Design
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|style="padding: 0.2em 0.5em"|RvRvPvP: Realm Versus Realm Versus Player Versus Player: An examination of the differences between RvR and free-for-all PvP games.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Artitup
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|style="padding: 0.2em 0.5em"|Instructions Not Included: By Tyler Rockwell, a look at how ideas are turned into reality for video games, problem-solving on animations, and lots more!
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|-
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!class="lady" style="padding: 0.2em 0.5em"|State of the Build
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|style="padding: 0.2em 0.5em"|Tech progress on ARCs/Bots, bringing in additional programmers, visual uniqueness of characters, siege engines, items, and more.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Lore Corner
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|style="padding: 0.2em 0.5em"|The Becoming: Silverhands Part 5.
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|-
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|}
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===Unveiled #38===
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<font size="3">'''September 2017'''</font>
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<!--The image is grabbed from the Newsletter itself, no need to resize. Just be sure to upload it as Unveiled(number of Newsletter).jpg, and just replace the 00 with the number you uploaded, and NEWSLETTERURL with the url from the Newsletter-->
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[[File:Unveiled38.jpg|left|http://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-38?e=9e87c19c8b|425px|Click image for full article]]
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{|ul class="plainlinks" style="border: 0px"
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<!--Fill below as best as possible, if a section is not in the Newsletter, just remove the block, if a special section is there, just copy a block and relabel-->
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!class="lady" style="padding: 0.2em 0.5em"|Team Tidings
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|style="padding: 0.2em 0.5em"|Updates on progress, the start of a "sprint" on siege gameplay development, brief overview of articles, and links to streaming.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Dose of Design
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|style="padding: 0.2em 0.5em"|Focusing on the Details: An examination of the challenge of the many small things that all work together to contribute to a game's level of fun.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Artitup
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|style="padding: 0.2em 0.5em"|By Tyler Rockwell, a look at continuing development on animations, complete with illustrative videos, followed by an update on the entire Art Team.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Tech Central
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|style="padding: 0.2em 0.5em"|Paying the Dues: By Charles "Bull" Durham, a look at "technical debt," choosing when to upgrade a system or put it off, and when and how it must be paid back.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|State of the Build
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|style="padding: 0.2em 0.5em"|Tech progress on siege battles, NPCs, Progression, Emotes, Message of the Day, and more.
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|-
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!class="lady" style="padding: 0.2em 0.5em"|Lore Corner
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|style="padding: 0.2em 0.5em"|The Becoming: Silverhands Part 6.
 
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Revision as of 21:32, 2 October 2017

City State Entertainment publishes a monthly newsletter about the development of Camelot Unchained, entitled Unveiled. It contains updates, articles from various members of the development team, questions from the Community, and usually a new or updated story for the game's lore.

General Overview

The Newsletter is broken up to multiple components, some of which aren't available in every Newsletter.

  • Team Tidings: This is the introduction and overview of the Unveiled newsletter.
  • Dragon Accident Report: A short section that humorously talks about an incident or event in the studio.
  • Updates: Serves as a section for general game news. Everything from stretch goals, testing goals, and other milestones are talked about in this section.
  • CMSphere: Originally this section served as a Q&A for the Newsletter. It was later repurposed to serve as community focused news.
  • Hot Topics: This small section gives a pulse about what topics are trending on the forums.
  • Community Meetup: This section only shows up occasionally, and serves to give a reader a heads up about official visits to Cons and Events.
  • Look What You Did: This is where Backer creations are showcased to the wider Community. This can be everything from C.U.B.E./Building System creations to fan fiction or art.
  • Thank You: CSE is never one to let a gift go unthanked, and often the surprises they receive are presented here.
  • Dose of Design: This is where one of the design team discuss some of the design of the game.
  • Developer Quotes: A short quote that a dev has made, often related to gaming.
  • Artitup: This section offers additional concept art, or art explanation. The featured artist will often explain their thoughts and mechanical process for the featured piece.
  • Tech Central: Where a technical aspect of the game is presented. Similar to Artitup, this is often done in great detail.
  • State of the Build: This is a summary of the improvements done to the game build for the month of the newsletter.
  • Spotlight: The spotlight focuses on an individual or group's contributions to the game in the form of an interview. This section often comes with tags to show the relevance of the reviewed, such as: developer, Backer, etc.
  • Lore Corner: The Lore Corner section features a new or rewritten lore story from Max Porter.

Issues of Unveiled 2014

Unveiled #1

August 2014

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Unveiled #2

September 2014

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Unveiled #3

October 2014

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Unveiled #4

November 2014

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Unveiled #5

December 2014

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Issues of Unveiled 2015

Unveiled #6

Janurary 2015

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Unveiled #7

February 2015

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Unveiled #8

March 2015

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Unveiled April Fool's Edition

April 2015

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Unveiled #9

April 2015

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Unveiled #10

May 2015

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Unveiled #11

June 2015

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Unveiled #12

July 2015

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Unveiled #13

August 2015

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Unveiled #14

September 2015

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Unveiled #15

October 2015

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Unveiled #16

November 2015

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Unveiled #17

December 2015

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Issues of Unveiled 2016

Unveiled #18

January 2016

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Unveiled #19

February 2016

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Unveiled #20

March 2016

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Unveiled #21

April 2016

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Unveiled #22

May 2016

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Unveiled #23

June 2016

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Unveiled #24

July 2016

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Unveiled #25

August 2016

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Unveiled #26

September 2016

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Unveiled #27

October 2016

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Unveiled #28

November 2016

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Unveiled #29

December 2017

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Issues of Unveiled 2017

Unveiled #30

January 2017

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Unveiled #31

Feburary 2017

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Unveiled #32

March 2017

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Unveiled #33

April 2017

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Unveiled #34

May 2017

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Unveiled #35

June 2017

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Unveiled #36

July 2017

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Unveiled #37

August 2017

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Unveiled #38

September 2017

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