Camelot Unchained Wiki
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!class="lady" style="padding: 0.2em 0.5em"|Updates
 
!class="lady" style="padding: 0.2em 0.5em"|Updates
|style="padding: 0.2em 0.5em"|Checked off four necessary items towards Beta1, new team members making a difference, and insightful programming streams.
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|style="padding: 0.2em 0.5em"|Checked off four necessary items towards Beta 1, new team members making a difference, and insightful programming streams.
 
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!class="lady" style="padding: 0.2em 0.5em"|Dose of Design
 
!class="lady" style="padding: 0.2em 0.5em"|Dose of Design
|style="padding: 0.2em 0.5em"|Scrbbles in the Dark: Addresses one of more pressing questions regarding CU, why there isn't more to see in terms of content.
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|style="padding: 0.2em 0.5em"|Scribbles in the Dark: Addresses one of more pressing questions regarding CU, why there isn't more to see in terms of content.
 
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!class="lady" style="padding: 0.2em 0.5em"|Artitup
 
!class="lady" style="padding: 0.2em 0.5em"|Artitup
|style="padding: 0.2em 0.5em"|Finishing up on equipment setup, animation streamlining, polearm animating and art concepts, weapon modelling, reshaping humans, and [[Places of Power]] assets.
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|style="padding: 0.2em 0.5em"|Finishing up on equipment setup, animation streamlining, polearm animating and art concepts, weapon modelling, reshaping Humans, and [[Places of Power]] assets.
 
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!class="lady" style="padding: 0.2em 0.5em"|State of the Build
 
!class="lady" style="padding: 0.2em 0.5em"|State of the Build
|style="padding: 0.2em 0.5em"|More formal testing cadence, reworking animing mode, animations ability syncing, fixed camera orientation in Wwise, Banes and Boons starting it be put in, and much more!
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|style="padding: 0.2em 0.5em"|More formal testing cadence, reworking animing mode, animations ability syncing, fixed camera orientation in Wwise, Banes and Boons starting to be put in, and much more!
 
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Revision as of 15:47, 16 March 2017

City State Entertainment publishes a monthly newsletter about the development of Camelot Unchained, entitled Unveiled. It contains updates, articles from various members of the development team, questions from the Community, and usually a new or updated story for the game's lore.

General Overview

The Newsletter is broken up to multiple components, some of which aren't available in every Newsletter.

  • Team Tidings: This is the introduction and overview of the Unveiled newsletter.
  • Dragon Accident Report: A short section that humorously talks about an incident or event in the studio.
  • Updates: Serves as a section for general game news. Everything from stretch goals, testing goals, and other milestones are talked about in this section.
  • CMSphere: Originally this section served as a Q&A for the Newsletter. It was later repurposed to serve as community focused news.
  • Hot Topics: This small section gives a pulse about what topics are trending on the forums.
  • Community Meetup: This section only shows up occasionally, and serves to give a reader a heads up about official visits to Cons and Events.
  • Look What You Did: This is where Backer creations are showcased to the wider Community. This can be everything from C.U.B.E./Building System creations to fan fiction or art.
  • Thank You: CSE is never one to let a gift go unthanked, and often the surprises they receive are presented here.
  • Dose of Design: This is where one of the design team discuss some of the design of the game.
  • Developer Quotes: A short quote that a dev has made, often related to gaming.
  • Artitup: This section offers additional concept art, or art explanation. The featured artist will often explain their thoughts and mechanical process for the featured piece.
  • Tech Central: Where a technical aspect of the game is presented. Similar to Artitup, this is often done in great detail.
  • State of the Build: This is a summary of the improvements done to the game build for the month of the newsletter.
  • Spotlight: The spotlight focuses on an individual or group's contributions to the game in the form of an interview. This section often comes with tags to show the relevance of the reviewed, such as: developer, Backer, etc.
  • Lore Corner: The Lore Corner section features a new or rewritten lore story from Max Porter.

Issues of Unveiled 2014

Unveiled #1

August 2014

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Unveiled #2

September 2014

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Unveiled #3

October 2014

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Unveiled #4

November 2014

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Unveiled #5

December 2014

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Issues of Unveiled 2015

Unveiled #6

Janurary 2015

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Unveiled #7

February 2015

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Unveiled #8

March 2015

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Unveiled April Fool's Edition

April 2015

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Unveiled #9

April 2015

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Unveiled #10

May 2015

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Unveiled #11

June 2015

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Unveiled #12

July 2015

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Unveiled #13

August 2015

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Unveiled #14

September 2015

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Unveiled #15

October 2015

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Unveiled #16

November 2015

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Unveiled #17

December 2015

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Issues of Unveiled 2016

Unveiled #18

January 2016

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Unveiled #19

February 2016

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Unveiled #20

March 2016

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Unveiled #21

April 2016

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Unveiled #22

May 2016

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Unveiled #23

June 2016

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Unveiled #24

July 2016

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Unveiled #25

August 2016

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Unveiled #26

September 2016

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Unveiled #27

October 2016

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Unveiled #28

November 2016

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Unveiled #29

December 2017

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Issues of Unveiled 2017

Unveiled #30

January 2017

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Unveiled #31

Feburary 2017

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