Camelot Unchained Wiki
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|image = Pets7.jpg
 
|image = Pets7.jpg
 
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As a result of the successfully funded stretch goal "Spirit in the Sky", Camelot Unchained will have one pet class per Realm. These classes will be capturing, summoning and manipulating [http://camelotunchained.com/v2/afternoon-update-thursday-april-23rd-2015/ Spirit Pets], a kind of crossover between "classical" pets and summons/spells.
 
 
The aforementioned stretch goal was (the first one) from the "Extender Pack Plus" series and as [[Mark Jacobs]], the CEO of the [[City State Entertainment]], explains: "An Extender Pack Plus is content that might be released prior to launch, ONLY IF we can do so without adding to the release date but if not, it will be released post-launch."
 
   
 
As a result of the successfully funded stretch goal "Spirit in the Sky", Camelot Unchained will have one pet class per Realm. These classes will be capturing, summoning and manipulating [http://camelotunchained.com/v2/afternoon-update-thursday-april-23rd-2015/ Spirit Pets], a kind of crossover between "classical" pets and summons/spells.
The Spirit Pets will be much more than just "fire and forget" [[magic|spells]] with "attached" heads - their master will have full time job capturing/summoning, directing and controlling them, which will sometimes be done through the system of portals (see images below). Pets will work in many different ways: similar to classical "flesh and bone" pets, or like DoTs, turrets, hidden cameras/scouts etc.
 
   
 
The aforementioned stretch goal was (the first one) from the "Extender Pack Plus" series and as [[Mark Jacobs]], the CEO of the [[City State Entertainment]], explains: "An Extender Pack Plus is content that might be released prior to launch, ONLY IF we can do so without adding to the release date but if not, it will be released post-launch."
= Gallery =
 
  +
<gallery>Pets4.jpg|Spirit Volves
 
 
The Spirit Pets will be much more than just "fire and forget" [[Magic|spells]] with "attached" heads - their master will have full time job capturing/summoning, directing and controlling them, which will sometimes be done through the system of portals (see images below). Pets will work in many different ways: similar to classical "flesh and bone" pets, or like DoTs, turrets, hidden cameras/scouts etc. <gallery>Pets4.jpg|Spirit Volves
 
Pet1.jpg|A pet from The Depths
 
Pet1.jpg|A pet from The Depths
 
Pets2.jpg|Pet portal
 
Pets2.jpg|Pet portal

Revision as of 16:23, 2 August 2015

The Spirit Pet
The Spirit Pet

As a result of the successfully funded stretch goal "Spirit in the Sky", Camelot Unchained will have one pet class per Realm. These classes will be capturing, summoning and manipulating Spirit Pets, a kind of crossover between "classical" pets and summons/spells.

The aforementioned stretch goal was (the first one) from the "Extender Pack Plus" series and as Mark Jacobs, the CEO of the City State Entertainment, explains: "An Extender Pack Plus is content that might be released prior to launch, ONLY IF we can do so without adding to the release date but if not, it will be released post-launch."

The Spirit Pets will be much more than just "fire and forget" spells with "attached" heads - their master will have full time job capturing/summoning, directing and controlling them, which will sometimes be done through the system of portals (see images below). Pets will work in many different ways: similar to classical "flesh and bone" pets, or like DoTs, turrets, hidden cameras/scouts etc.