A large and imposing people infused with ice, the blue-skinned Jötnar (singluar Jötunn) are known as Frost Giants. As they age they literally get bigger, stronger and tougher and even more frightening to behold on the battlefield. The Jötnar are not unthinking brutes however, for not all stories and legends are true, even here among the Changed.
The existence of the Frost Giants is one born of pain, fear, and darkness. The Jötnar do not feel the cold, and their great size and strength is a testament to the story of their ancestors: a story of great hardship among stone, ice, and snow. Their hardiness and the hardiness of their ancestors leaves them deserving of the title "Winter's Children".
Age of Becoming
In the small Viking village of Út, high atop cold and snowy mountain peaks in the middle of winter, people began disappearing - wandering into the white desert never to return. The villagers called it frost-madness - a by-product of the Piercing that caused the cold to numb not only the body, but the mind. Any attempts they made to track down the missing people quickly proved futile in the harsh alpine environment.
After the cold claimed three more victims - all children - at once, local warrior-hero Thrud dared to set out alone in search for them. When he failed to return, his younger brother - a master of runes and stories, Gest - was filled with worry, and ventured out into the mountains as well. As night approached and the telling dark clouds of a Veilstorm appeared in the sky, Gest happened upon the remnants of his brother's spear near a crevice on the underside of a huge boulder. With the imminent storm giving him little choice but to enter, he advanced into the darkness with sword in hand.
Deep inside the boulder, Gest found himself in a barely-sunlit and icy cave, where the missing children were being held, freezing and miserable, inside makeshift prisons of ice and stone. Across the room and bound to the wall by chains and ice, Thrud was alive, but missing a foot and his sword-arm; his flesh-stripped bones lay on a bloodstained table in the middle of the room. Despite Thrud's pleads for Gest to escape, their captor - a bearlike madman and apparent cannibal - appeared and introduced himself as the Beast. Gest was easily disarmed and toppled by the Beast's immense physical prowess, but was given the chance to gamble for everyone's freedom in a game of riddles imposed by the Beast.
As their battle of wits raged on, so too did the Veilstorm outside, growing stronger until it lashed at the boulder with the strength of a full-blown Malevolence. Never having intended to let Gest go, the Beast posed one final question to him over the din of the storm. The storyteller hesitated for too long, and the Beast's teeth ripped at Gest's throat, the violence punctuated by the storm cleaving the boulder open with a deafening crash. One of the children who had been captured, a boy, wishing wholeheartedly for the strength of the ancient Jötnar from Gest's stories, became changed by the storm's fury, and so too did the other children. They had become Giants, cold and strong, much bigger than the Beast, and broke out of their prisons as they grew. Together and towering over their former captor, they tore the Beast limb from limb amidst the unrelenting blizzard.
When the storm subsided, the cave lay collapsed and flooded with stone and snow. The two brothers, now dead, were buried deep beneath the snow and debris. Upon returning to Út, the children found that those who had survived had been changed in the same way. Together, the survivors repaired the damage to the deceased brothers' mead-hall. The boy took the name of Mimir, and wrote the story of the two brothers; living in the mead-hall, he would sing it for generations to come.
From the ruins the giants built anew, erecting great houses and a mighty wall around their village, which then became known as Útgard. They called that winter the Fimbulwinter, and it lasted the length of three winters in a row.
The Jötunn appear as rotund and muscular humanoids of massive size, towering over most humans. They have grim faces with wide noses, highlighted by blackened eyes with brightly colored irises of blue or violet. Their skins are splotchy shades of deep blue, in contrast to their stark white hair easily identifies them for what they are. They also possess several bone growths out of their back to help stabilize their frames of the large size. Jötunn are known to get even bigger as they age.
Banes and Boons
- Main Article: Banes and Boons
|Melting Point||Reduces resistance to Fire magic by 5|
|No Hurry||Increases your Encumbrance by 2|
|Frostwalker||Reduces in-combat movement speed when not on snowy terrain by 1|
|Isolationist||Reduces your rate of proficiency gained by 1% while in a group|
|Not So Subtle||Increases your range to be detected by enemies by 1|
|Vengeance Must Be Mine||Taking damage from an enemy reduces your critical result rolls with abilities by 1 for 240 seconds or until that enemy is killed|
|Might of Mountains||Increases the rate of stat gain by 1%|
|Hoary Hoarder||[Ability] Detects the presence and relative direction of nearby valuable resources or treasures|
|Kings of Combat||Reduces the minimum stat requirements to equip armor and weapons by 5|
|Rime Titan||Increases Strength and Vitality by 1 each month (in game) up to 20|
|Stone Cold||Increases resistance to Frost magic by 5|
|Utgard Builder||Reduces the time to build structures by 5%|
|Frailty in Fire||Your Fire resistance is reduced by 10|
|Invasive Visions||Your Mind magic resistance is reduced by 5|
|Nightchild||Your vision range is reduced by 2 during the day and increased by 1 at night|
|Sign of the Hammer||You may not enter combat with any weapon other than a hammer|
|Unrestrained||Your blood and stamina costs for abilities are increased by 1|
|Abandoned by Allies||Your resistance to crushing, piercing, and slashing damage is reduced by 1 when no allies are nearby|
|Fear of the Dark||Panic-causing events which affect you at night are increased by 5|
|Memorable Cruelty||Damaging an enemy grants them 1 additional armor penetration against you on their next attack|
|Paranoid||Panic-causing events which affect you increase subsequent panic-causing events by 1 for 5 minutes|
|Perverse Prophecy||Negative Mind magic effects against you have their duration increased by 50%|
|Wasted Years||Your proficiency requirements for ability training are increased by 5|
|Victory or Death||You are unable to enter travel mode with enemies nearby|
|Axe Master||Axe attacks gain 2 armor penetration|
|Bolt Bound||Lowers the minimum stat requirements of Lightning runes by 1|
|Eager Spirit||Recovery times on Spirit effects are reduced by .5|
|From the High Peaks||You gain .1 ability activation speed per enemy nearby greater than the number of allies, up to 10|
|Supernal Spirit||The duration of your Spirit effects is increased by 1|
|Thunderstriker||Critical result rolls for Lightning spells are increased by 1|
|Battle-Hardened||Your proficiency for all weapons is increased by 2|
|Constant Courage||Your maximum panic rating is increased by 1|
|Axe Affinity||Increases the rate of proficiency gained with Axe attacks by 5%|
|Blood Bond||Increases all damage resistance by 1 per nearby ally, up to a maximum of 10|
|Channeled Chopping||Lowers the minimum stat requirements of Axe weapons by 1|
|Doughty Defender||Increases all damage resistance by 5 while guarding an ally|
|Fearless||Panic-causing events which affect you are reduced by 1|
|Hit Back Harder||Your reactive attacks gain 1 additional armor penetration|
|Ride the Lightning||Increases the rate of proficiency gained with Lightning spells by 5%|
|Rising Force||Your attacks increase by 1 to wound an enemy for each existing wound they have sustained|
|Spiritual Sync||Increases the rate of proficiency gained with Spirit spells by 5%|
|Unbreakable||[Ability] For 30 seconds, you suppress a current Terror effect or the next one on you|
|Warlord||Your weapon proficiency and the weapon proficiency for all nearby allies is increased by 2 (does not stack)|
|Mountain Spirit||You gain .1 movement speed per enemy nearby greater than the number of allies, up to 20|
- Thrud (honorary)
- Gest (honorary)
- March 14th, 2014 - Concept art for the Jötnar was revealed during a March Producer letter from Tyler Rockwell.
- July 31st, 2015 - Visual update, and part 1 of Becoming story revealed in Unveiled Newsletter #12.
- August 31st, 2015 - Part 2 of the Becoming story was shown in Unveiled Newsletter #13.
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|