|Motto||Life is to death as death is to life.|
Those who swear fealty to Hel, the Mother of the Nine Worlds, become infused with the dual forces of life and death. The bodies of the HelBound bear the marks of their service, etched with the forces of Hel’s magic, which dwells within them. Often at the forefront of battle, a HelBound may find controlling their power a great challenge, for they can both heal and destroy. They can cure the mortal wounds of allies and wield fear as a weapon, frightening enemies to death. As for their own death, those who take Hel as their patron tend to recover quickly. Unless Hel has chosen something special for her fallen devotee.
"Those who swear fealty to Hel, the Mother of the Nine Worlds, become infused with the dual forces of life and death. The bodies of the HelBound bear the marks of their service, etched with the forces of Hel’s magic, which dwells within them." 
- Main Article:HelBound Becoming
Beneath a dormant volcano, a group of initiates dressed in black and red robes are put through a test of endurance. They are subjected to intense heat, bitter cold, and noxious fumes. Many initiates succumbed to these conditions and had to be carried out. Eventually, the room balanced and filled with the smell of death as the robed Speaker of Hel emerged.
The Speaker warns that once the vow is taken, the initiates will be marked by Hel so that all will know them as being bound to her. He speaks of the choice of Paths before them, life and death and reveals that the HelBound's power is drawn from the Veil through the intervention of Hel.
The Speaker finishes by warning them of the price they must pay for serving Hel, revealing his deformed body: one side hung with dead flesh, while the other seemed all too alive and writhed with growths and strange organisms.
|Incessant Atrophy (Rune)
Applies an Affliction which deals death damage to the target over time, and reduces their stamina and blood amount.
|Gruesome Rejuvenation (Rune)
Applies a Renewal which restores blood and stamina to the target over time.
|Grim Transference (Infusion)
If using a life rune, this ability also applies its effect with reduced power to the user. If using a death rune, this ability also restores blood to the user based on the amount of blood loss inflicted.
Deals damage to nearby enemies based on missing health, and heals nearby group members based on remaining blood.
If the user has a Hel Mask equipped, removing the mask causes a large amount of panic to nearby enemies, and deals damage to them based on their resulting panic rating.
Sample Banes and Boons
- Main Article: Banes and Boons
|Masked Horror||When not wearing a Hel Mask, the user suffers greatly reduced life and death magic ability power.|
|Opposing Forces||Use of Life abilities reduces Death Force, reducing the power of abilities using death runes. Use of death abilities reduces Life Force, reducing the power of abilities using life runes.|
|Blood Obsession||Increases the duration of bleed effects by 5|
|Tepid Training||Reduces your resistance to Elemental magic by 1|
|Too Many Knocks to the Head||Increases the activation times of magic abilities by 1|
|Can't Learn by Losing||Reduces your rate of proficiency gained based on the number of wounds you have sustained|
|I Make Enemies||When you deal damage to an enemy, they gain 1 armor penetration against you for 30 seconds (does not stack with itself)|
|The Tide is Turning!||Increases the panic caused by the death of nearby allies by 1|
|Aberrant Escalation||Use of abilities increases Life Force when using life runes, and Death Force when using death runes.|
|Fearless Visage||Greatly reduces the power of panic-causing effects on the user.|
|Stubborn to the End||Increases maximum Stamina by 10|
|Ceaseless Bloodthirst||Reduces activation time by 1 for your next weapon ability after killing an enemy|
|Fear is Not Forever||Reduces the duration of Terror effects by 5|
|Find the Chink||Increases the armor penetration of your attacks by 1|
|Shield Wall||Increases the rate of proficiency ganed with shields by 1%|
|Steel Charge||Reduces your encumbrance value from armor by 5|
- The HelBound was the first announced class of Camelot Unchained.
- They were also in the first archetype to be revealed during the class reveals in 2015; some two years later.
- It was the only class that was a test model in the Alpha.
- September 19th, 2013 - Class was first revealed along with a Becoming story.
- October 2nd, 2015 - Class is was revised during a Beta Update Livestream.
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|