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===Banes and Boons===
 
===Banes and Boons===
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==Notable members==
 
==Notable members==

Revision as of 01:09, 17 April 2015


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Golem
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Realm Arthurian

Golems are an Arthurian race.

History

Giants of clay and fire, the Golems are known as the Kiln-Born. They are mighty builders, and can transform their bodies into defenses for the Realm. The Golems serve Arthur’s vision by sharing their knowledge of a deep word magic, for Arthur took them in when all others rejected them. Many dark rumors circulate about the origins of the Golems, though all are foul lies. Indeed, it is said that any Golem leader who speaks a falsehood is destroyed, as their very existence is tied to truth. Stalwart and wise, the Golems seek greater knowledge, and a piece of the world for their own.

Age of Becoming

Main Article: Golem Becoming

The story of the Kiln-born trace back to their imprisonment by the Speakers of lies who used the Golems as slaves. The Golems were born in fire, but raised in darkness through the magic of the Kiln of Ur. They lived in the caves below the great castles of the Speakers. Knowing no truth and feeling great shame for an imagined act against the Speakers of lies in the past. The Golems slaves were set to work, building storehouses and fortresses for the Speakers in exchange for their forgiveness. The Speakers kept them in the caverns and tortured them in the Depths. Only at night were the Golems allowed outside, kept between rows of their shadowy masters to build their towers under the cold stars until the rise of the Golem mother, Maharal. This is the story of how they finally realized who they are and rose up to search for their final home as Arthurians.

Appearance

Made of clay, these giants can transform their bodies into defenses for the Realm. They appear humanoid but reddish and constructed of many earthen layers. A great fire seems to burn within them as they stomp toward battle. Golems did not always have mouths or the ability to speak until their transformation in The Becoming Story.

Features

Stats

Banes and Boons

Main Article: Banes and Boons
Name Description Cost Times
Live by the Sword You may not equip weapons or focus items other than swords 2 5
Self-Righteous You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1 10 1
Suspicious Your Resonance, Faith, and Will are reduced by 5 5 3
Creeping Despair You suffer 1 additional panic rating for the death of each ally nearby 1 5
Cursed Legacy Your maximum panic rating is reduced by 3 while near the ruins of Camelot 1 5
Dread of Disorder Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating 5 1
Held Back by Honor Your attacks gain no bonus for striking enemies from behind 10 1
Obsessed With Revenge When wounded by an enemy, you lose 5 penetration defense until they are killed or you are killed 5 1
Overconfidence Your resistances are lowered by 1 for each ally greater than the number of enemies present nearby, up to 25 2 5
Pacifist You may not equip weapons or use abilities which cause damage to enemies 10 1
Shield Dependence You lose 5 resistance to crushing, slashing, and piercing resistance when not using a shield 5 1
Within These Walls Your wound threshold is reduced by 5 when not defending allied buildings 5 1
Name Description Cost Times
Built to Last Your armor penetration defense is increased by 1 2 5
Know Thy Enemy (Requires Built to Last) Your chance to be wounded is reduced by 5 against attacks from the front 5 1
Steadfast Defense (Requires Know Thy Enemy) [Ability] You gain 25 resistance to crushing, piercing, and slashing until after the next time you take damage 10 1
Disciple of the Mind Increases the rate of proficiency gained with Mind spells by 5% 1 5
Astonishing Acuity (Disciple of the Mind) Increases the power of Mind effects by 1 3 3
Sublime Sage (Requires Astonishing Acuity) Critical result rolls for Mind spells increase by 1 5 1
Faith in Fire Increases the rate of proficiency gained with Fire spells by 5% 1 5
Afterburn (Requires Faith in Fire)'Increases the duration of Fire damage over time by 3 3 3
Inner Inferno (Requires Afterburn) Fire effects ignore 1 fire resistance on their target 5 1
Squire's Schooling Your proficiency with all weapons and armor is increased by 1 2 5
Knight's Knowledge (Requires Squire's Schooling) Ignore the effects of a panic rating below 25% 10 1
Paragon's Planning (Knight's Knowledge) You and nearby allies gain +1 to armor penetration (does not stack with other players' Paragon's Planning) 10 1
Sword Student Increases the rate of proficiency gained with Sword attacks by 5% 1 5
Blade Bonded (Requires Sword Student) Lowers the minimum stat requirements of Sword weapons by 1 3 3
Sword Master (Requires Blade Bonded) Increases penetration with sword attacks by 3 5 1
Endless Fortitude Stamina costs are reduced by 50% while Exhausted 10 1
Unified Front Increases all damage resistance by 1 per nearby player of an allied race 1 1
Splitting Striker Your first attack after exiting travel mode reduces the target's resistance to the type of damage dealt by 5 5 2
Intensive Study Your Attunement is increased by 5 5 3
Master at Arms Your time to switch weapons is reduced by 50% 10 1


Notable members

  • Maharal
  • Yosef

Trivia

  • The Golems were revealed as the result of a 'guess the word' puzzle in which the word 'Truth' was spelled out in cursive Hebrew over the course of several days.

Revision history

Gallery

References

External links