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Realm Arthurian

The Gargoyles (GAR-goils) are stone sentries and watchers from walls, now come to life. They wander the Realms, seeking some unknown truth of the shattered world. While restless, they are known to be passionate and skilled musicians. Seeking to master the very element whose dissonance has the power to sunder their hardened stone exteriors, they serve Arthur, in the hope that his leadership can bring true harmony to the Realms.

History[ | ]

While the Gargoyles themselves were created from Goji and his band of musicians, the true father of the Gargoyle race could be considered to be Romain. A man that gave his life & blood in service to his community and to protect the children that he loved. A deeply musical race, their very name comes from the sounds they made during the storms when they were little more than statues. Their songs might be capable of holding back the full power of the storm for a time.

Age of Becoming[ | ]

Main Article: Gargoyle Becoming

The Gargoyle Becoming, like that of many of the other races, is filled with sadness, hubris, and a touch of bravery. The Gargoyle did not begin as statues given human form by the Veilstorms, but quite the opposite: as humans turned stone, then given life once more. The main character of the story is Goji. Goji had an uncommon affinity for music. At the age of five, he was given a tiny lute, which he soon learned with master with a dedication that was close to obsession.

His commitment to all things sound began to draw in other like minded individuals, from which Goji choose the best and most dedicated. As with many extraordinary individuals, as his ability and fame grew, so did his hubris. Goji and his band of musicians eschewed all other childish things, their hearts growing cold like the stone of the cathedral in which they practiced their craft.

In their foolishness during the First Breaking of the World, when the sky rained fire, they refused to hide, believing that nothing could conquer their music. As the storm began to pound the cathedral, the group began to cling to the walls, and the storm and magic lashed them to and fro. The evil intelligence of the storm, sensing the prideful band, caused the stone of the walls to flow and ooze onto the group, giving them a second skin of stone. This new skin mirrored what each of the prideful young musicians had become, twisted comical monsters formed from silent stone. Always aware, always watching.

As with all great tragedies, the survivors of the village rebuilt and strove to move forward. Romain, one of the survivors, became a leader of the remaining villagers, even repairing the old cathedral battered by the Veilstorm. He had the statues of the musicians moved onto the roof to serve as guardians, and turned the hall into a school.

During this time of relative peace, as storms passed over the school, the statues would gurgle or whistle as storm or rain assaulted them, and began to be called "gurglers." Over the years the children passed down this name, which eventually became "gargoyles." As time passed, the gargoyles slowly began to change, losing horns or wings, and slowly becoming new creatures.

During the second Malevolence, the choir children, knowing the power of the old building, ran to be with Romain. Unfortunately, the belief that the old strong building would be able to withstand the evil storm was unfounded. Great cracks began to form in the ground, with a child quickly lost the abyss. The guardians of the cathedral could do little more than watch as Romain struggled to save the children, urging them to climb the walls. As the storm raged on, shearing away half of the old cathedral, the broken and battered Romain pleaded with the storm to take him and spare the children. As the blood poured out of Romain, it began to be drawn into the stone. Romain had already closed his eyes, but was able to hear as he died the song that erupted from Goji and the rest of the gargoyles.

The gargoyles had awakened to protect the children, singing of everything they had seen and heard through the years. They sang the Song of the World. As the gargoyles sang, the last of Romain's blood drained from him, leaving him a statue. The song of the gargoyles was able to keep the storm at bay long enough to escape the crumbling cathedral. Goji and the rest of the newly awakened gargoyles returned the children to the villages before departing, letting the villages know that they should rebuild stronger and better. The only remains of Romain at the cathedral is a statue of a man in a protective stance, their new guardian.

Appearance[ | ]


A Gargoyle Bard plying his craft

Gargoyles appear as stone-like humanoids. The features of their faces are usually angled and rigid, with pupil-less, all-white eyes and pointed ears. The epidermal layer of a Gargoyle is a mixture of a smooth hard rock-like flesh, seamlessly interwoven with tough scaled plates, commonly found along the neck region and appendages.

Their hands are clawed and stout, but incredibly adroit, enough to play musical instruments with mastery. Their legs end in large bird-like feet with two spiked toes. They have large thick tails with flared ends. Their hair is made of thick layers of the same material as their skin, forming fashionable patterns of swirls and waves.

Features[ | ]


Racial Stats[ | ]


Banes and Boons[ | ]

Main Article: Banes and Boons
Name Description Cost Times
Live by the Sword You may not equip weapons or focus items other than swords 2 5
Self-Righteous You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1 10 1
Suspicious Your Resonance, Faith, and Will are reduced by 5 5 3
Creeping Despair You suffer 1 additional panic rating for the death of each ally nearby 1 5
Cursed Legacy Your maximum panic rating is reduced by 3 while near the ruins of Camelot 1 5
Dread of Disorder Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating 5 1
Held Back by Honor Your attacks gain no bonus for striking enemies from behind 10 1
Obsessed With Revenge When wounded by an enemy, you lose 5 penetration defense until they are killed or you are killed 5 1
Overconfidence Your resistances are lowered by 1 for each ally greater than the number of enemies present nearby, up to 25 2 5
Pacifist You may not equip weapons or use abilities which cause damage to enemies 10 1
Shield Dependence You lose 5 resistance to crushing, slashing, and piercing resistance when not using a shield 5 1
Within These Walls Your wound threshold is reduced by 5 when not defending allied buildings 5 1
Name Description Cost Times
Built to Last Your armor penetration defense is increased by 1 2 5
Know Thy Enemy (Requires Built to Last) Your chance to be wounded is reduced by 5 against attacks from the front 5 1
Steadfast Defense (Requires Know Thy Enemy) [Ability] You gain 25 resistance to crushing, piercing, and slashing until after the next time you take damage 10 1
Disciple of the Mind Increases the rate of proficiency gained with Mind spells by 5% 1 5
Astonishing Acuity (Disciple of the Mind) Increases the power of Mind effects by 1 3 3
Sublime Sage (Requires Astonishing Acuity) Critical result rolls for Mind spells increase by 1 5 1
Faith in Fire Increases the rate of proficiency gained with Fire spells by 5% 1 5
Afterburn (Requires Faith in Fire)'Increases the duration of Fire damage over time by 3 3 3
Inner Inferno (Requires Afterburn) Fire effects ignore 1 fire resistance on their target 5 1
Squire's Schooling Your proficiency with all weapons and armor is increased by 1 2 5
Knight's Knowledge (Requires Squire's Schooling) Ignore the effects of a panic rating below 25% 10 1
Paragon's Planning (Knight's Knowledge) You and nearby allies gain +1 to armor penetration (does not stack with other players' Paragon's Planning) 10 1
Sword Student Increases the rate of proficiency gained with Sword attacks by 5% 1 5
Blade Bonded (Requires Sword Student) Lowers the minimum stat requirements of Sword weapons by 1 3 3
Sword Master (Requires Blade Bonded) Increases penetration with sword attacks by 3 5 1
Endless Fortitude Stamina costs are reduced by 50% while Exhausted 10 1
Unified Front Increases all damage resistance by 1 per nearby player of an allied race 1 1
Splitting Striker Your first attack after exiting travel mode reduces the target's resistance to the type of damage dealt by 5 5 2
Intensive Study Your Attunement is increased by 5 5 3
Master at Arms Your time to switch weapons is reduced by 50% 10 1

Notable members[ | ]

Trivia[ | ]

  • Being shown near the tail end of the Kickstarter, the Gargoyles fell largely under the radar, being overshadowed by a problem with Amazon and other drama that impacted the campaign. Despite that, the Gargoyle was one of the featured character models available in early Pre-Alpha testing.

Revision history[ | ]

  • April 30th, 2013 - Concept art of the Gargoyle, along with an unshaded 3D model, was presented as part of a Bard concept.
  • July 5th, 2013 - 3D colored model and wire-frame of the Gargoyle is shown.
  • December 23rd, 2015 - First part of their Becoming was revealed in Unveiled #17.
  • January 29th, 2016 - The second half of their Becoming was finished in Unveiled #18.

Gallery[ | ]

Video[ | ]

References[ | ]

  1. Gargoyle Race Page
  2. CU Kickstarter Evening Update 4-30-2013
  3. CU Kickstarter Afternoon Update #2 7-5-2013
  4. Unveiled: Camelot Unchained Newsletter #17
  5. Unveiled: Camelot Unchained Newsletter #18

External links[ | ]