Flame Warden
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Realm | Arthurians |
Archetype | Mage |
Motto | May our fire burn eternally. With it, we will cleanse the land of enemies. |
Flame Wardens are more than fireball-throwing mages. They are also the protectors of the Eternal Flame, which resides deep within their guild hall. They believe they must ensure that the Eternal Flame lights the world forever, for without it, the Age of Frozen Darkness will descend. As Flame Wardens, they also carry a piece of the Eternal Flame with them at all times. It is this fire which serves as the initial power source for their abilities.
History[]
TBA
Sample Components[]
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Primal Fire (Rune) Deals high direct fire damage, and applies a fire debuff that deals moderate fire damage over time for a brief duration. |
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Bolt (Shape) A long-range direct projectile that tracks toward a hostile target and builds additional Pyroclastic Overcharge. |
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Siege Ball (Shape) A large, slow-moving, arcing projectile with a long activation time that explodes on impact and deals bonus damage to structures and deployable objects. |
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Circle of Power (Modal) Immobilizes the caster, and grants increased power to fire magic abilities based on the current amount of Pyroclastic Overcharge. |
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Key Features[]
Divine Intervention
Pyroclastic Incineration
Expends all remaining Pyroclastic Overcharge power and blood to increase the power of the user’s next spell cast.
Death Curse
Charred Flesh
The user’s body explodes when they die, dealing damage based on remaining Pyroclastic Overcharge power to nearby enemies. This also applies a fire debuff that reduces movement speed and increases ability activation and recovery times for a brief duration.
Banes and Boons[]
- Main Article: Banes and Boons
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Name | Description | Cost | Times |
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Metal Aversion | When the user wears equipment made from metal, they take greatly increased damage feedback when using fire-based abilities. | ||
Burnout | Fire abilities additionally cost a percentage of the user’s remaining blood. |
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Name | Description | Cost | Times |
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Pyroclastic Overcharge | Fire abilities build Pyroclastic Overcharge based on blood cost and the amount of blood the user is missing. | ||
Fireproof | Fire resistance is greatly increased. |
Trivia[]
Revision History[]
- November 6th, 2015 - Mages were revealed during the 6th week of the Fall Class reveals.
References[]
External Links[]
Arthurians | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Tuatha Dé Danann | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Vikings | ![]() ![]() ![]() ![]() ![]() |
Arthurians | Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker |
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Tuatha Dé Danann | Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp |
Vikings | Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow |
Archetypes | Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports |