Death
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According to Mark Jacobs, Camelot Unchained needs to have a death penalty that stings a little bit, with possible "little" walk across the huge map back to the combat, and also [1]:
- “Rez sickness” like mechanic
- No instant rez (rez takes time), no self-rez (even for healers), when dead your body can be burned & magically attacked by the enemy (takes time) or you can release
- Limited resurrection points (there is a healer + crafter mechanic that can come into play)
- Enemy can either loot/pillage [2],[3], inhabit or level your house/castle to the ground once they conquer it
- No corpse looting/pillage or item decay on death (decay on use & enemy attack only)
- possible "divine intervention" !?
- Looting enemy souls (or taking a piece of your own) that is - souls with names on it, and using them to empower items or spells, maybe[4] even connected with the Bounty System [5]
Videos[ | ]
The Opposition Podcast with Mark Jacobs[ | ]
Here (the first post in that thread) is the list of topics, in order in which they appear in the video below - skip to 59:30 for death penalties:
References[ | ]
- ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/450178?ref=activity
- ↑ http://camelotunchained.com/v2/piercing-the-veil-6/
- ↑ http://forums.mmorpg.com/discussion/comment/6691110/#Comment_6691110
- ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/465866
- ↑ http://camelotunchained.com/v2/stretch-goals/the-bounty-system/