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# Not all components are compatible with each other |
# Not all components are compatible with each other |
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# No class has access to all components, and many components are class- or Realm-locked to prevent mirrored classes |
# No class has access to all components, and many components are class- or Realm-locked to prevent mirrored classes |
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+ | == Videos == |
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+ | Early ability builder in action (skip to 0:45): {{#ev:youtube|iJt-aHTp8gA}} |
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==Sources== |
==Sources== |
Latest revision as of 13:02, 21 August 2015
Ability builder in action
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Components are what players make abilities out of, using the Ability Building System.
Ability Components[ | ]
Four basic types of ability components[ | ]
- Primary – The thing that the player wants the ability to use, such as a sword
- Secondary – The way in which a player wants to use the primary component. For example, if the Primary component was a sword, a Secondary could be a slash. Sword + Slash = Sword slash attack
- Modifiers – Optional add-ons, which a player can use to further tweak their abilities to suit a desired playstyle. These are the largest set of components, and cover things such as adding range to an attack, width to an AOE attack, or directing an attack to a specific body area
- Modal Components – These change the state of the character in some way, such as an offensive or defensive stance
Using Components[ | ]
- All abilities require at least one Primary and one Secondary component
- Can have multiples of both, such as when attacking with multiple weapons
- All components must be learned and practiced to increase their effectiveness
- A small percentage of gain can come from practice against dummy targets, and possibly against a trainer or other members of your Realm
- Not all components are compatible with each other
- No class has access to all components, and many components are class- or Realm-locked to prevent mirrored classes
Videos[ | ]
Early ability builder in action (skip to 0:45):