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==Database==
 
 
{{Stub}}
 
{{Stub}}
===Combat===
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=Combat=
# If you [[death|die]] in battle you won't get right back in the fight. Combat system is going to be a lot more complicated than that.
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# If you [[death|die]] in battle you won't get right back in the fight. Combat system is going to be a lot more complicated than that. {{Citation needed}}
# Combat will be rock paper scissors, use the trinity and have strong archetypes.
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# Combat will be based on [[RPS|'Rock, Paper, Scissors']] and [[Classes|class]] inter-dependance through the [[Holy Trinity]] and strong [[Archetypes|archetypes]].
# Combat, including magical combat, should be innovative and fun. The world has enough MMORPGs with combat systems that are the same or strikingly similar to other MMORPGs</div>
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# Quote: "Combat, including [[Magic|magical]] combat, should be innovative and fun. The world has enough MMORPGs with combat systems that are the same or strikingly similar to other MMORPGs." {{Citation needed}}
# The combat system is specifically designed with experienced players (or players who want a greater challenge) in mind.
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# The combat system is specifically designed with experienced players (or players who want a greater challenge) in mind. {{Citation needed}}
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=Sources=
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[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Stubs]]
 
[[Category:Stubs]]
==Sources==
 

Revision as of 04:23, 8 April 2015


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Combat

  1. If you die in battle you won't get right back in the fight. Combat system is going to be a lot more complicated than that. [citation needed]
  2. Combat will be based on 'Rock, Paper, Scissors' and class inter-dependance through the Holy Trinity and strong archetypes.
  3. Quote: "Combat, including magical combat, should be innovative and fun. The world has enough MMORPGs with combat systems that are the same or strikingly similar to other MMORPGs." [citation needed]
  4. The combat system is specifically designed with experienced players (or players who want a greater challenge) in mind. [citation needed]

Sources