Camelot Unchained Wiki
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(Add Spirit Pet class, remove specific class mechanics/descriptions to keep the overview general (these should go on detail pages). Restore references to early stealth proposal to maintain progression. Stealth has not funded yet and so is not confirmed.)
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=Class Overview=
 
=Class Overview=
   
[[Camelot Unchained]] is planned to feature six classes per [[Realms|Realm]] at launch, with [[stealth]] classes confirmed recently. The exact place of [[stealth]], or at least some of [[stealth]]-based classes related to this six-classification seems to be work in progress.
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[[Camelot Unchained]] is planned to feature a variety of classes in each [[Realms|Realm]] at launch.<br />
   
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The core KickStarter funded five classes per Realm under the archetypes: tank, healer, dps, hybrid, and crafter. <br /><br />
The core KickStarter funded five classes per Realm under the archetypes: tank, healer, dps, hybrid, and crafter. The sixth class is based on the archer archetype, revolving around [[camouflage]] and being the first [[Stretch Goals|Stretch Goal]], which funded before the KickStarter ended.<ref name="ks_project">[https://www.kickstarter.com/projects/13861848/camelot-unchained/description Kickstarter Project Description]</ref> The [[stealth]] classes were introduced later on, through the [http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/ Stealth Unchained] [[Stretch Goals|Stretch Goal]].
 
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Quote: "Camelot Unchained will feature a selection of classes at launch, with the actual number dependent on meeting certain stretch goals. We support an extended version of the “Holy Trinity” as well as “rock, paper, and scissors”, and initially, we'll have at least five classes (healer, tank, dps, hybrid, crafter) per realm. For more on how the RPS theory applies, please refer to [[Foundational Principles|Foundational Principle]] #6." <ref name="ks_project" />
 
Quote: "Camelot Unchained will feature a selection of classes at launch, with the actual number dependent on meeting certain stretch goals. We support an extended version of the “Holy Trinity” as well as “rock, paper, and scissors”, and initially, we'll have at least five classes (healer, tank, dps, hybrid, crafter) per realm. For more on how the RPS theory applies, please refer to [[Foundational Principles|Foundational Principle]] #6." <ref name="ks_project" />
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The sixth launch class is based on the [[Archer]] [[Archetypes|Archetype]], being the first [[Stretch Goals|Stretch Goal]], which funded before the KickStarter ended.<ref name="ks_project">[https://www.kickstarter.com/projects/13861848/camelot-unchained/description Kickstarter Project Description]</ref>.<br /><br />
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A [[Spirit Pet]] class was introduced and funded through the Spirit In The Sky Extender Pack Plus #1. Which is slated to go in shortly after launch, but which may make it in for launch if time permits without delaying the launch. <ref name="spirit_pet_sg">[http://camelotunchained.com/v2/stretch-goals/spirit-in-the-sky-extender-pack-plus-1/ Spirit In The Sky]</ref>.<br /><br />
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[[Stealth]] classes became the focus of the current <ref name="stealth_sg">[http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/ Stealth Unchained]</ref> [[Stretch Goals|Stretch Goal]], and has not yet funded. The initial proposal for a veil-based stealth introduced during the KickStarter update #28. <ref name="ks_update28">[https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/464295 Kickstarter Update # 28]</ref> and also covered in a [https://www.youtube.com/watch?v=zWQWvcvxOjI%5D video update], has been somewhat modified in this version. Adding to the [[VeilWalker|VeilWalkers]] and [[VeilStalker|VeilStalkers]] is now a third class, the [[Scout]]. Much like the [[Spirit Pets]], the stealth classes (if funded) are not confirmed for launch, though it will be attempted. If it is determined that these classes would delay launch, they will be implemented shortly after launch.<br /><br />
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Quote: "How about implementation?
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In terms of implementation, only Part 1 ([[Camoflauge]]) is currently confirmed for launch.
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If we think that Part 2 (Scouts) will delay the release of the game, it will be bumped post-launch, because it is outside of the original concept for stealth. However, I don’t want to make this entire SG an Extender Pack, because I think it is important to get these guys in early if we are going to add true stealth as in Part 3. I’m hoping that some of the tech we will need for spirits will help us get scouts in at launch as well.
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We will try to get Part 3 (Veilwalkers/Veilstalkers) in before launch, as well. No promises on that one: we can promise that we will work on them for launch, but we will not delay launch for them." <ref name="stealth_sg" />
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<br /><br />
   
 
==Class Archetypes==
 
==Class Archetypes==
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=[[Arthurians|Arthurian]] Classes=
 
=[[Arthurians|Arthurian]] Classes=
* Unrevealed - Archer Archetype (having [[Camouflage]] as an important part of their arsenal)
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* Unrevealed - Archer Archetype
 
* Unrevealed - Crafter Archetype
 
* Unrevealed - Crafter Archetype
 
* Unrevealed - Healer Archetype
 
* Unrevealed - Healer Archetype
 
* Unrevealed - Mage Archetype
 
* Unrevealed - Mage Archetype
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* Unrevealed - Spirit Pets
 
* Unrevealed - Support Archetype
 
* Unrevealed - Support Archetype
 
* Unrevealed - Warrior Archetype
 
* Unrevealed - Warrior Archetype
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=[[Tuatha Dé Danann]] Classes=
 
=[[Tuatha Dé Danann]] Classes=
* Unrevealed - Archer Archetype (having [[Camouflage]] as an important part of their arsenal)
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* Unrevealed - Archer Archetype
 
* Unrevealed - Crafter Archetype
 
* Unrevealed - Crafter Archetype
 
* Unrevealed - Healer Archetype
 
* Unrevealed - Healer Archetype
 
* Unrevealed - Mage Archetype
 
* Unrevealed - Mage Archetype
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* Unrevealed - Spirit Pets
 
* Unrevealed - Support Archetype
 
* Unrevealed - Support Archetype
 
* Unrevealed - Warrior Archetype
 
* Unrevealed - Warrior Archetype
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=[[Vikings|Viking]] Classes=
 
=[[Vikings|Viking]] Classes=
* Unrevealed - Archer Archetype (having [[Camouflage]] as an important part of their arsenal)
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* Unrevealed - Archer Archetype
 
* Unrevealed - Crafter Archetype
 
* Unrevealed - Crafter Archetype
 
* [[HelBound]] - Healer Archetype
 
* [[HelBound]] - Healer Archetype
 
* Unrevealed - Mage Archetype
 
* Unrevealed - Mage Archetype
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* Unrevealed - Spirit Pets
 
* Unrevealed - Support Archetype
 
* Unrevealed - Support Archetype
 
* [[Drengr]] - Warrior Archetype
 
* [[Drengr]] - Warrior Archetype
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=Stealth=
 
The [[stealth]] (not to be confused with [[Camouflage]]) [[classes]] of Camelot Unchained are [[VeilWalker]], [[VeilStalker]] and [[Scout]]. The first two will be able to travel through [[Veil|the Veil]] thus becoming invisible to the outside world, while [[Scout|Scouts]] travel by Soul Walking, letting their soul wander separated from body. The exact connection of Soul Walking and [[the Veil]] seems not to be detailed yet.
 
 
[[VeilWalker|VeilWalkers]] and [[VeilStalker|VeilStalkers]] will be more physically agressive (and much less mobile) compared to [[Scout|Scouts]], who will be centered more around infiltration, sabotage and of course scouting. Roughly speaking, [[VeilWalker|`Walker]] and [[VeilStalker|`Stalker]] will be closer to the classical Rogue/Assassin, with [[VeilStalker|`Stalker]] additionally being the anti-[[stealth]] class.
 
 
[[VeilWalkers]], [[VeilStalker|VeilStalkers]] and [[Scout|Scouts]] were finally confirmed as a part of the [http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/ Stealth Unchained] [[Stretch Goals|Stretch Goal]].<br />
 
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<br />
 
   
 
=Sources =
 
=Sources =

Revision as of 22:13, 9 August 2015

Classes
Classes

Class Overview

Camelot Unchained is planned to feature a variety of classes in each Realm at launch.

The core KickStarter funded five classes per Realm under the archetypes: tank, healer, dps, hybrid, and crafter.

Quote: "Camelot Unchained will feature a selection of classes at launch, with the actual number dependent on meeting certain stretch goals. We support an extended version of the “Holy Trinity” as well as “rock, paper, and scissors”, and initially, we'll have at least five classes (healer, tank, dps, hybrid, crafter) per realm. For more on how the RPS theory applies, please refer to Foundational Principle #6." [1]

The sixth launch class is based on the Archer Archetype, being the first Stretch Goal, which funded before the KickStarter ended.[1].

A Spirit Pet class was introduced and funded through the Spirit In The Sky Extender Pack Plus #1. Which is slated to go in shortly after launch, but which may make it in for launch if time permits without delaying the launch. [2].

Stealth classes became the focus of the current [3] Stretch Goal, and has not yet funded. The initial proposal for a veil-based stealth introduced during the KickStarter update #28. [4] and also covered in a video update, has been somewhat modified in this version. Adding to the VeilWalkers and VeilStalkers is now a third class, the Scout. Much like the Spirit Pets, the stealth classes (if funded) are not confirmed for launch, though it will be attempted. If it is determined that these classes would delay launch, they will be implemented shortly after launch.

Quote: "How about implementation?

In terms of implementation, only Part 1 (Camoflauge) is currently confirmed for launch.

If we think that Part 2 (Scouts) will delay the release of the game, it will be bumped post-launch, because it is outside of the original concept for stealth. However, I don’t want to make this entire SG an Extender Pack, because I think it is important to get these guys in early if we are going to add true stealth as in Part 3. I’m hoping that some of the tech we will need for spirits will help us get scouts in at launch as well.

We will try to get Part 3 (Veilwalkers/Veilstalkers) in before launch, as well. No promises on that one: we can promise that we will work on them for launch, but we will not delay launch for them." [3]




Class Archetypes

Archetypes are general base types from which more detailed classes and class-specific abilities can be shaped.

The Path System

Some (possibly all) classes will utilize the proposed Path System, which was first introduced in the Drengr class concept document. [5]



Arthurian Classes

  • Unrevealed - Archer Archetype
  • Unrevealed - Crafter Archetype
  • Unrevealed - Healer Archetype
  • Unrevealed - Mage Archetype
  • Unrevealed - Spirit Pets
  • Unrevealed - Support Archetype
  • Unrevealed - Warrior Archetype


Tuatha Dé Danann Classes

  • Unrevealed - Archer Archetype
  • Unrevealed - Crafter Archetype
  • Unrevealed - Healer Archetype
  • Unrevealed - Mage Archetype
  • Unrevealed - Spirit Pets
  • Unrevealed - Support Archetype
  • Unrevealed - Warrior Archetype


Viking Classes

  • Unrevealed - Archer Archetype
  • Unrevealed - Crafter Archetype
  • HelBound - Healer Archetype
  • Unrevealed - Mage Archetype
  • Unrevealed - Spirit Pets
  • Unrevealed - Support Archetype
  • Drengr - Warrior Archetype



Sources