Camelot Unchained Wiki
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=== [[Social Sites#Podcasts|The Opposition Podcast]] with [[Mark Jacobs]] (skip to 14:20 for [[Classes|classes]] discussion) ===
 
=== [[Social Sites#Podcasts|The Opposition Podcast]] with [[Mark Jacobs]] (skip to 14:20 for [[Classes|classes]] discussion) ===
 
[http://forums.mmorpg.com/discussion/382803/opposition-podcast-mini-summary#latest Here] ''(the first post in that thread)'' is the list of topics, in order in which they appear in the video below.
   
 
{{#ev:youtube|DcoSkLeMdTs|something||||start=860}}
 
{{#ev:youtube|DcoSkLeMdTs|something||||start=860}}
 
[http://forums.mmorpg.com/discussion/382803/opposition-podcast-mini-summary#latest Here] is the summary of video above.
 
   
 
=== [[Viking]] Warrior Class Update ===
 
=== [[Viking]] Warrior Class Update ===

Revision as of 01:00, 7 September 2015

Classes
Classes

Class Archetypes

Archetypes are general base types from which more detailed classes and class-specific abilities can be shaped.

Classes of the same archetype might vary considerably from one another, depending on Realm, race and gender [1]. This variation will be achieved through banes and boons, stats and some different abilities, since corresponding classes from different Realms will not be mirrored.

Classes Overview

The Kickstarter funded five classes per Realm under the Archetypes: Tank, Healer, DPS, Hybrid and Crafter:
"Camelot Unchained will feature a selection of classes at launch, with the actual number dependent on meeting certain stretch goals. We support an extended version of the “Holy Trinity” as well as “rock, paper, and scissors”, and initially, we'll have at least five classes (healer, tank, dps, hybrid, crafter) per realm. For more on how the RPS theory applies, please refer to Foundational Principle #6." [2]

The aforementioned five are currenty (re)named as Warrior(Fighter), Healer, Mage, Support and Crafter, with Archer added and confirmed for launch while meantime introduced Spirit Pet and Stealth classes might or might not make it for launch, depending on circumstances.

Archetypes and Classes Added Through Stretch Goals

Fawvaan

Helbound, the Viking Healer

The sixth launch class is based on the Archer Archetype. Archers were the first Stretch Goal, which funded before the KickStarter ended.[2].

A Spirit Pet class was introduced and funded through the Spirit In The Sky Extender Pack Plus #1 Stretch Goal. This class currently seems to be classified under the Mage Archetype and is slated to go in shortly after launch, but may make it in for launch if time permits without delaying the launch. [3].

Stealth classes became the focus of the current Stealth Unchained [4] Stretch Goal. The initial proposal for a Veil-based stealth (introduced during KickStarter update #28 [5] and also covered in a video update) has been somewhat modified in this version. In addition to changes in the VeilWalker and VeilStalker concepts, a Scout class has been added.


Much like the Spirit Pets, the stealth classes are not confirmed for launch, though it will be attempted. If it is determined that these classes would delay launch, they will be implemented shortly after launch as Mark Jacobs explained:

"In terms of implementation, only Part 1 (Camouflage) is currently confirmed for launch.

If we think that Part 2 (Scouts) will delay the release of the game, it will be bumped post-launch, because it is outside of the original concept for stealth. However, I don’t want to make this entire SG an Extender Pack, because I think it is important to get these guys in early if we are going to add true stealth as in Part 3. I’m hoping that some of the tech we will need for spirits will help us get scouts in at launch as well.

We will try to get Part 3 (Veilwalkers/Veilstalkers) in before launch, as well. No promises on that one: we can promise that we will work on them for launch, but we will not delay launch for them." [4]

Gkver

Arthurians

Arthurian Classes



Dmbvvbbv

Tuatha Dé Danann

Tuatha Dé Danann Classes



Ytyttyty

Viking

Viking Classes



The Path System

Mjolnir thumb

Drengr, the Viking Warrior

Some (possibly all) classes will utilize the proposed Path System, which was first introduced in the Drengr class concept document. [6]

Classes Revealed or Confirmed So Far

Besides the aforementioned Helbound, Drengr, Spirit Pet and Stealth classes, a Speed class is confirmed [7]. It will likely belong under the support archetype, it should enable players to move faster than (yet unconfirmed) mounts [8] and Mark Jacobs said that "Our preference is to have it be a sound based class".[9]

Developer Quotes

Mark Jacobs: "...Final example: You want to play a mage who likes to play with fire, a lot. After deciding that a female Tuatha Dé Danann gives you a nice little bonus and after some serious min-maxing, you now have a character..." [1]

Mark Jacobs: "Cloth wearing characters should be at a major disadvantage up close and personal with tanks but I also think that we need to stay away from the glass cannon bit because that can really get out of hand if we are not careful." [10]

Question"It was previously mentioned that solo play should and will be a viable option in CU. How are you going to make it happen?"

Renée Machyousky: "Mark is a fan of solo play. So, while we can’t describe actual mechanics/details at present, I feel confident saying solo play will be a viable option for those who prefer that playstyle." [11]

Mark Jacobs: Is small group combat going to be useful in CU? Absolutely! And I also want this game to support solo play.[12]

Mark Jacobs: "We can also really look at making the tanks more useful than in most games because their abilities can all be geared to RvR. They might benefit the most from the loss of PvE even though that might seem counter-intuitive." [13]; "I've read some comments (not here) where people have said that tanks have no place in a pure RvR game and I really don't understand their logic." [10]

Mark Jacobs: "The races/genders will be very different from each other in terms of their starting stats/abilities but also in numerous other ways. For example, certain races/genders are better attuned to the sources of magical power in the world. I know some people will complain that this is not fair but that is how it is going to be in CU, where these choices matter.

Pets7

Spirit Pet Class

We want the player to think carefully before they create their character, to run the various character generators and read the guides before beginning the process. We are not seeking to gain traction among traditionally non-gamers but rather amongst experienced RPG and MMORPG players." [1]


Mark Jacobs: "The race/gender statistical differences are only the beginning. I've talked about implementing a very PnP feeling Banes and Boons system which will allow further customization of a character. That along with the swing a sword enough times, your strength goes up also means that whatever your starting abilities are, you'll be moving up more than a little bit.

Additionally, players will be able to customize their characters more than just stats so adjusting body type and other attributes (race for example) also play a role in determining your baseline character. What it really boils down to is whether the initial statistical differences are so great that if you want to play a female human warrior for example you'll be really gimped (without arguing over "how gimped is gimped") in RvR. The answer that race/gender matter along with B&B choices but not to the point of being gimped after character creation.

The same thing applies to races/classes of course. We don’t want the races/classes to be the exact same across the various realms as we want CU to be based more on rock, paper, scissor rather than mirroring as we did in Warhammer Online. My feeling is that if I am willing to go RPS and endure the howls of people who want a mirrored system (or want their choice of realm/race/class to be OP), I might as well go all the way with making choice matter. With WAR, I told the team that I wanted to go mirrored because of the issues we had with Dark Age of Camelot but it’s a different time now and thankfully a different game." [14]

Character Creation (Alpha Tests)

Sources/Videos

The Opposition Podcast with Mark Jacobs (skip to 14:20 for classes discussion)

Here (the first post in that thread) is the list of topics, in order in which they appear in the video below.

Viking Warrior Class Update



Viking Warrior Class Livestream


Part 1 (skip to 4:10):

Part 2:

Part 3:

Part 4:

Part 5:

Part 6:

Part 7:



Viking Warrior Class Livestream Q&A


Part 1 (skip to 2:10):

Part 2:

Part 3:

Part 4:

Part 5: