Camelot Unchained Wiki
Edit Page

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:
 
==The Basics==
 
==The Basics==
   
Alpha is held at scheduled times, during which anyone who has an account with Alpha access can play and test, which might mean anything from logging in and out, running around, or even participating in a control point game in a battleground-like area. The zone was enlarged to 25 times the Pre-Alpha size with all new terrain, and the size of the world and the [[Islands]] continues to grow. Numerous new features were added to enrich the game from the previous Pre-Alpha testing, such as keeps and structures around the control points, the ability system v1 and later "re-abilitiation", basic sounds, improvements to the PhysX system, and the engine rendering, the ability to drop a light in the world, sun and moons added, and [[C.U.B.E.]]. The C.U.B.E. environment is accessible 24/7 even when the regular servers are offline. Alpha tests usually take place on the Wyrmling server (the production server), on the stable build. Alpha tests have accommodated large numbers of players and bots, or rather CSE's Bots, which mimic player clients, without noticeable server lag. Many, many more features are constantly added to Alpha at this time, and can be found in the [[User Stories]], which list the specifics of the features, and provide a detailed picture of the progress being made.
+
Alpha is held at scheduled times, during which anyone who has an account with Alpha access can play and test, which might mean anything from logging in and out, running around, or even participating in a control point game in a Battle-Ground-like zone. The zone was enlarged to 25 times the Pre-Alpha size with all new terrain. Numerous new features were added to enrich the game from the previous Pre-Alpha testing, such as keeps and structures around the control points, the ability system v1 and later "re-abilitiation", basic sounds, improvements to the PhysX system, and the engine rendering, the ability to drop a light in the world, sun and moons added, and [[C.U.B.E.]]. The C.U.B.E. environment is accessible 24/7 even when the regular servers are offline. Alpha tests usually take place on the Wyrmling server (the production server), on the stable build. Alpha tests have accommodated large numbers of players and bots, or rather CSE's Bots, which mimic player clients, without noticeable server lag. Many, many more features are constantly added to Alpha at this time, and can be found in the [[User Stories]], which list the specifics of the features, and provide a detailed picture of the progress being made.
   
 
==References==
 
==References==

Please note that all contributions to the Camelot Unchained Wiki are considered to be released under the CC BY-NC-SA 3.0

Cancel Editing help (opens in new window)