Known as Berzerkers, the Úlfhéðnar watch for Ragnarök and the ending of the world. They believe they were born for war, and their battle-rage is legendary, as well as the long recovery they require afterward. Fearless and unforgiving, their power rises from unbridled passion and anger: Every Úlfhéðnar must struggle to contain that power when among friends.
Whispered rumors claim that the passions of these Berzerkers may run so high their bodies cannot contain the raw emotion, and burst in a cataclysmic explosion. This darkness inside, this doom, waits to be unleashed upon their enemies like a storm that brooks no resistance. Unstoppable and hungry for havoc, the Úlfhéðnar eagerly lay down their lives to defend the Realm that is their home.
The Úlfhéðnar come from a background of a vengeful past where children were taken from parents by a bloody-minded Malevolence. This storm made manifest sought to destroy them, but the people rose up and defended themselves with magic and might of arms. Marked with a strange poison by the snake-like storm, the descendants retain a dark turn of mind, and use their rage to fight for the Realm of Vikings.
Age of Becoming
- Main Article: Úlfhéðnar Becoming
The Úlfhéðnar originate from Askr and Embla, two Viking homesteaders who loved their children very much. However, when those children were taken or killed by an apparently intelligent Malevolence with a form of a giant serpent, they began to wander the land in despair.
Eventually, they came to a village where the very same Malevolence had appeared once more. From a mountain, they saw a red-haired father defending his son, but falling to the deadly storm. Their hearts moved by the sight from their dull despair, Askr and Embla charged down the mountain and fought the snake-storm to save the child, who was trying to use his fallen father's broken sword...
They managed to save the child, who hinted that he would be king of the Vikings one day as Sigurd, and traveled away. Askr and Embla settled in that very same village, and had more children, founding the race of the Úlfhéðnar. However, injuries from the battle with the Malevolence entered their bloodline, and induced their unique relationship with anger in later generations.
Little is known about appearance, only rumors. No-one has seen an Úlfhéðnar, and gone on to describe them, either out of fear, or loss of their heads.
Banes and Boons
- Main Article: Banes and Boons
|Frailty in Fire||Your Fire resistance is reduced by 10|
|Invasive Visions||Your Mind magic resistance is reduced by 5|
|Nightchild||Your vision range is reduced by 2 during the day and increased by 1 at night|
|Sign of the Hammer||You may not enter combat with any weapon other than a hammer|
|Unrestrained||Your blood and stamina costs for abilities are increased by 1|
|Abandoned by Allies||Your resistance to crushing, piercing, and slashing damage is reduced by 1 when no allies are nearby|
|Fear of the Dark||Panic-causing events which affect you at night are increased by 5|
|Memorable Cruelty||Damaging an enemy grants them 1 additional armor penetration against you on their next attack|
|Paranoid||Panic-causing events which affect you increase subsequent panic-causing events by 1 for 5 minutes|
|Perverse Prophecy||Negative Mind magic effects against you have their duration increased by 50%|
|Wasted Years||Your proficiency requirements for ability training are increased by 5|
|Victory or Death||You are unable to enter travel mode with enemies nearby|
|Axe Master||Axe attacks gain 2 armor penetration|
|Bolt Bound||Lowers the minimum stat requirements of Lightning runes by 1|
|Eager Spirit||Recovery times on Spirit effects are reduced by .5|
|From the High Peaks||You gain .1 ability activation speed per enemy nearby greater than the number of allies, up to 10|
|Supernal Spirit||The duration of your Spirit effects is increased by 1|
|Thunderstriker||Critical result rolls for Lightning spells are increased by 1|
|Battle-Hardened||Your proficiency for all weapons is increased by 2|
|Constant Courage||Your maximum panic rating is increased by 1|
|Axe Affinity||Increases the rate of proficiency gained with Axe attacks by 5%|
|Blood Bond||Increases all damage resistance by 1 per nearby ally, up to a maximum of 10|
|Channeled Chopping||Lowers the minimum stat requirements of Axe weapons by 1|
|Doughty Defender||Increases all damage resistance by 5 while guarding an ally|
|Fearless||Panic-causing events which affect you are reduced by 1|
|Hit Back Harder||Your reactive attacks gain 1 additional armor penetration|
|Ride the Lightning||Increases the rate of proficiency gained with Lightning spells by 5%|
|Rising Force||Your attacks increase by 1 to wound an enemy for each existing wound they have sustained|
|Spiritual Sync||Increases the rate of proficiency gained with Spirit spells by 5%|
|Unbreakable||[Ability] For 30 seconds, you suppress a current Terror effect or the next one on you|
|Warlord||Your weapon proficiency and the weapon proficiency for all nearby allies is increased by 2 (does not stack)|
|Mountain Spirit||You gain .1 movement speed per enemy nearby greater than the number of allies, up to 20|
- Initially considered for a melee class, the CSE thought it would be way too fun to have Berserker Healers and Mages. So they made the Berserkers, old Norse Úlfhéðnar, as a playable race instead of a class.
- Askr and Embla are the Old Norse version of Adam and Eve, the first humans on the world.
- September 6th, 2013 - Becoming story of the Úlfhéðnar was released.
- Tumbler for Úlfhéðnar art
- A piece about Úlfhéðnar and their spiritual connection to wolf skins to give them physical prowess by Cynndara
- Wikipedia entry for Berserkers
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|