Wisp

Wisps are the most effective of all the scouts at moving undetected through enemy lands, at least during the day. They are the fastest and hardest to kill, but their glowing bodies make them easier to see at night, especially in swamps. This power comes at a price: Their souls are bound to their lanterns, and these lanterns can be destroyed (and can regenerate like bodies) by enemies, which hurls the Wisps’ souls into the Veil, trapping them until they can either escape or their lantern regenerates. Stories are told of travelers who lose their way in bubbling waters, thinking they might follow where only the Wisps should dare to tread.

History
TBA

Key Features
Divine Intervention

Intensify Direct a bright beam of light at an enemy target, inflicting a radiant debuff that reduces their vision and movement speed.

Death Curse

Burst The Wisp explodes, causing a brilliant “light show” and shockwave that knocks nearby enemies back, removes a large amount of stamina, and applies a radiant debuff that causes a large amount of damage to each target if they move or use abilities within a brief duration.

Banes and Boons

 * Main Article: Banes and Boons

Trivia

 * The class appears to be derived from the Will-o'-the-Wisp of British folklore.

Revision History

 * October 30th, 2015 - Scouts were revealed during the 5th week of the Fall Class reveals.