Components

Components are what players make abilities out of, using the Ability Building System.

Four basic types of ability components

 * 1)          Primary – The thing that the player wants the ability to use, such as a sword
 * 2)          Secondary – The way in which a player wants to use the primary component. For example, if the Primary component was a sword, a Secondary could be a slash. Sword + Slash = Sword slash attack
 * 3)          Modifiers – Optional add-ons, which a player can use to further tweak their abilities to suit a desired playstyle. These are the largest set of components, and cover things such as adding range to an attack, width to an AOE attack, or directing an attack to a specific body area
 * 4)          Modal Components – These change the state of the character in some way, such as an offensive or defensive stance

Using Components

 * 1)          All abilities require at least one Primary and one Secondary component
 * 2)          Can have multiples of both, such as when attacking with multiple weapons
 * 3)          All components must be learned and practiced to increase their effectiveness
 * 4)          A small percentage of gain can come from practice against dummy targets, and possibly against a trainer or other members of your Realm
 * 5)          Not all components are compatible with each other
 * 6)          No class has access to all components, and many components are class- or Realm-locked to prevent mirrored classes

Videos
Early ability builder in action (skip to 0:45):