Becoming

The Becoming™ tales are the vehicles that deliver the "origin" stories of the various races, classes, places and other things in the world. Most of them are based on existing legends and stories in our world that have been re-imagined by CEO Mark Jacobs and Loremaster Max Porter to make them fit into the world of Camelot Unchained.

The events described in these stories mark this period of the game's history the Age of Becoming. Each Becoming is connected with the cataclysmic First Breaking of the world and Malevolences that followed, often in quite tragic or dramatic ways. Still, in many of these stories, courage, sacrifice, or a pure heart triumph over evil.

Concept and Design
A common theme in the Becoming stories are Veilstorms. It has been depicted from early design that the Veil itself is a living entity, and the storms are an extension of it's rage. Many of the racial Becoming stories are often the result Veilstorms showing up at times of great emotional turmoil, these are known as the Changed. While the unfortunate beings that gets mutated into monsters are known as Abominations, such as Cath Palug. Another theme for Becoming stories is The Depths, which is beings like the Golems come from, and location of the events that are basis of the Silverhands.

The design process behind the Becoming stories isn't really formulaic. It doesn't follow a particular design process for all the concepts. They often to come to lead designer Mark Jacobs as base ideas that rapidly get expanded upon inspired by known mythology. Like the Valkyrie Becoming, which came to MJ suddenly while trying to write something for the Jötnar. Which was written in little over a hour.

This has been further expanded upon by the Becoming Story challenge during the Beta 1 Crunch Livestreams. Where MJ took on a writing challenge by having the Backers vote on some mythology to use during a livestream. Then he had two hours to finish the story. This resulted in the Andvaranaut and Blood of Kvasir stories.