Death

According to Mark Jacobs, Camelot Unchained needs to have a death penalty that stings a little bit, with possible "little" walk across the huge map back to the combat, and also :
 * “Rez sickness” like mechanic
 * No instant rez (rez takes time), no self-rez (even for healers), when dead your body can be burned & magically attacked by the enemy (takes time) or you can release
 * Limited resurrection points (there is a healer + crafter mechanic that can come into play)
 * Enemy can either loot/pillage, , inhabit or level your house/castle to the ground once they conquer it
 * No corpse looting/pillage or item decay on death (decay on use & enemy attack only)
 * possible "divine intervention" !?
 * Looting enemy souls (or taking a piece of your own) that is - souls with names on it, and using them to empower items or spells, maybe even connected with the Bounty System 

The Opposition Podcast with Mark Jacobs
Here (the first post in that thread) is the list of topics, in order in which they appear in the video below - skip to 59:30 for death penalties: